Ev nova guide9/4/2023 Whether the Bureau of Internal Investigation collapses or triumphs depends on the decisions of the lone pilot that the player assumes. The decisions that the player makes will lead him or her on a massive role-playing quest that ultimately reaches one of six endings. The player takes on the role of an inexperienced pilot in this universe that has been devastated by war. Universal war is raged between the native races, the Federation, space pirates, and Federation rebels that wish to topple the Bureau of Internal Investigation and restore democracy to the people. After several hundred years, the intent of rogues within the Federation became clear, and Commander Krane, head of the Bureau of Internal Investigation (the corrupt, controlling agency of the Federation), began her quest to slaughter anyone that does not obey the Federation, including native alien races. Having survived a devastating rebel war, some people bound together to form the Federation of United Planets. Nova Trade Guide – Guide to trading in the Nova universe contains a larger list of user-submitted trade routes and a guide to the ships commonly used for trading.After the collapse of the universal government (Colonial Council) and the hypergate system of space travel, new governments arose across outer space.Note that it is slightly out of date and may contain trade routes that no longer exist in current versions of EV Nova. EVula's Survival Guide – Contains a more complete list of trade routes.The full story can be found on his website, as well as the plugin itself. The plugin was created by a man known online as Anubis, and a group of his friends, and it is based on a pen-and-paper RPG which they enjoy playing. Kel'ariy also makes for a nice stopover because you can hire Cambrian escorts there.īio-Weapons are the most profitable, but need at least 6 jumps or a hypergate to be traded. Polycon is the first Total Conversion (TC) plugin available for EV Nova. Alternatively, you can sell the equipment for a lower price on Ver'ar Pised. Don't buy anything, instead go 1 jump to Ver'ar Pised (Ver'avo), buy Exotic Bio-Compounds → Ver'ar Noriout. Equipment Ver'ar Noriout (Ver'ikar) → Kel'ariy (Kel'ariy).Can get 50M easily in the early game with the use of Cambrians (This trade route is obsolete with the latest version- Ver'ar Sho no longer has a Trade Center) Equipment Ver'ar Shan (Ver'arshan) → Industrial Goods Ver'ar Sho (Ver'arshan) → Ver'ar Shan (Ver'arshan) Probably the best trade route for the planets are right next to eachother.To play, you will need to install the original Escape Velocity game on a Macintosh running OS 7-9 or in an emulator like Basilisk II or SheepShaver. These can only be played with the original game and are not compatible with EV Nova. The Food run is doesn't make much, but its better then an empty hold. A collection of 60 plug-ins for the Ambrosia Software game Escape Velocity (1996). Opals on Gem ( Fomalhaut) → Medical Supplies Serenity ( Lotus) → Food Antaria ( Centauri) → Gem ( Fomalhaut).This is a slightly modified version of the trade route the tutorial teaches you. Equipment on Port Kane ( Kania) → Luxury goods on Europa (Sol) → medical supplies on Earth (Sol) → Port Kane (Kania).Duranium Alloy on Herald ( Avalon) → Earth (Sol).Opals on Tre'ar Illini ( Tre' vasar) → Equipment on Tre'a Ro ( Tre'pirana) → Tre'ar Illini ( Tre' vasar).Bio-weapons on Codec ( Codehaven) → Menin ( Lesten) or Moash ( Moash) via Hypergate. ![]() ![]() Luxury goods on Europa (Sol) → Earth (Sol).Luxury goods (Lower) on New Ireland (Tuatha) → Earth (Sol) (High) - This route may also be routed through Sirius II ( Sirius), which yields less gross profit, but is 2 jumps closer in either direction. Medical supplies on Earth ( Sol) (Low) → New Ireland (Tuatha) (High).These are a few of the short, profitable runs used by veteran pilots: Some special commodities (also called junks) can yield a large profit, but the reason they are so profitable is that most of them are considered contraband in Federation and Auroran space. A common tactic is for the player to use a combat-capable ship as a primary vessel and hire or capture escort freighters to do most of the hauling this allows the player to better protect the relatively defenseless freighters from attacks by Pirates or other hostile forces. Traders generally employ vessels with large cargo capacities called freighters to maximize profits on a given run. Trading commodities is one of the many ways for an independent captain to earn credits this involves purchasing a commodity in bulk at a low or medium price on one planet and selling at a higher price on another.
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